Dice Model
Dice model is complete! Turns out UV mapping is easier than I would have thought, it just takes a lot of time. After getting everything set up with the base model, adding the texture really isn't too bad. I did have an issue the texture not showing up when I reopened my file in 3DS Max. I was able to fiddle around and get it fixed, though. It imported into SketchUp perfectly, and from there I just had to geolocate it into the Meadows. I think I'd like to try adding a bevel to the edges at some point, just to make the model a little more complex.
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